Please feel free to PM me any errors or corrections that I've missed otherwise. I had to do a round about way of getting the table in here. When you get near the end of a battle, find a couple of your high HP units and have them lower each other. Lvl 5000 You get several based on level (7 Total): LVL 50 Increase stats by units in the same squad x 3%, When attacking normally, increase ATK by 30%, Increase ATK by 30%, but INT & RES become 1, Increase stats by 10% when defeating an enemy who had full HP, Increase stats by enemy units within 2 panels x 5%, Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%, Increase ATK of adjacent ally unit by 20% of your INT, As long as unit doesn't move, increase INT & RES by 20%, If unit is on the map when clearing the stage, receive an item, Decrease Damage taken from skills that were previously used on the stage by 30%, Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%, Increase ATK by adjacent ally units x 20%, After using Curry, increase ATK by 30% (Lasts 3 turns), Deathblows will not occur on any units on the map, Evade attacks from any direction at the rate of 50%, Increase evasion by enemy units within 2 panels x 10%, Increase Damage dealt to higher level enemy units by 50%, When moving after an attack, increase movement by 2, If unit is on the map when clearing the stage, all ally units on the map earn EXP, Increase Critical Rate by panels moved x 3%, Increase critical Damage dealt by 100% if target unit's SPD is higher than yours, Decrease effects of enemy unit's healing magic by 50%, When inflicted with an ailment, inflict attacker with the same ailment, Once per stage, revive inside the Base Panel after being defeated, Increase Revenge Gauge by 20% at the beginning of the stage, Increase stats by 50%, but only earn 50% EXP, Paralyze adjacent enemy units at end of turn, Increase stats by 50% when there are no ally units on the map, Absorbs 5% of a defeated enemy unit's stats, The movement of enemy units within 3 panels becomes 1, Increase all weapon resistances by 20% when fist is equipped, If unit doesn't move, increase damage dealt by 50% on next turn, Increase DEF by 50%, but cannot be lifted, Decrease Revenge Gauge of enemy units by 10% at beginning of turn, Increase ATK by 50% when attacking an Overlord, Execute one additional normal attack when gun is equipped, Increase ATK by 20% when guns are equipped as both main and sub weapons, Damage dealt to adjacent unit increased by 50% when gun is equipped, During a Combo, will perform another attack (Up to 3 times), Increase stats of ally units on the map by 10%, Increase ATK by 20% when a curry effect is active, Increase Mana and EXP earned by ally units by 25%, Increase movement of ally units on the map by 2, Increase Damage dealt by Unique Skills by 20%, When HP is under 50%, reduce Damage taken by 30%, When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%, When target has full health, increase Damage dealt by 50%, Double the Damage dealt from exploding Prinnies, Increase ATK by 50% when attacking a female unit that does not have a flat chest, Increase Revenge Gauge gain of enemy units on the map by 5%, Decrease Damage taken by ally units by ally units x 1% (Max 20%), Decrease Damage taken from elemental attacks by 75%, Increase team attack chance for ally units on the map by 100%, Increase stats by Prinnies on the map x 5%, Increase stats of Laharl and Sicily by 20% when they're both on the map. Remove this ad - Subscribe to Premium. Disgaea 5: Alliance of Vengeance. ROMs » Sony Playstation Portable » D » Disgaea - Afternoon of Darkness (Europe) NOTE: Play this ISO on your PC by using a compatible emulator. -Side note; formatting is a little off on the Demon Lord table; for some reason, even though I did it exactly the same as when I created this document, it kept giving me errors from the table I pasted in. Dimplex 500W Linear Convector Baseboard Heater in White (33) $36 And. So in drawing the Male Fighter the other day, it occurred to me that I hadn't gotten 5 for the Switch yet. 1/5/2016 0 Comments Yes, this skill is essential to power level. The counter chain stop at 8, did this a few times, and it isn't consistently forcing the opponent to continue the counter chain, great. In Disgaea 5 , counter chance is 50% + remaining counter attacks x 10%. The unit equipped with this ability has the opportunity to counter attack up to twenty times too. Our Vampires Are Different: Although he does suck blood, which allows him to unleash his magical powers, a promise he made long ago caused him to refrain from drinking blood. Mystery Rooms Overview. Forced Counter: 5: When attacking, forces enemy to counter attack. 50% chance to inflict amnesia when attacking normally, Increase ATK by 20% when adjacent to a higher level ally unit, Increase stats by ally units on the map x 3%, Increase ATK by 50%, but decrease HIT by 30%, Increase Damage dealt when attacking from higher elevation by 30%, Increase ATK & SPD by current elevation x 1%, When HP is under 30%, increase movement by 2, 30% chance to deathblow if target has a lower SPD, 50% chance to inflict sleep when attacking normally, Ally units fully recover when they level up, 10% of damage dealt by an attack is also dealt to SP, Decrease Non-elemental Damage taken by 50%, 50% chance to inflict poison when attacking normally, When attacked by an adjacent non-elemental attack, inflict poison on the attacker, When attacked by an adjacent non-elemental attack, inflict weaken on the attacker, Increase ATK by 10% every time attacked by a non-elemental attack, Decrease Damage taken from humanoid units by 30%, Increase Damage dealt to sleeping units by 100%, Evade attacks from lower elevations at the rate of 50%, Increase stats by units of the same class x 10%, Increase chance to inflict ailments & stat drops to enemy units on the map by 30%, 50% chance to inflict paralysis when attacking normally, Increase poison damage dealt to enemy units on map by 25%, Status ailments will last 2 turns longer on enemy units, Increase damage dealt to unit inflicted with an ailment from an ailment skill by 60%, When dealing Damage with attacks, recover 10% HP, Increase damage dealt to poisoned units by 100%, Increase defense by 50%, but reverse the recovery of healing magic, When attacked, recover HP equal to 30% of the damage, Recover HP & SP units defeated x 3% when defeating units, Decrease stats of adjacent female enemy units by 20%, 25% chance to inflict weaken when attacking normally, When defeated, increase Revenge Gauge of ally units on the map by 20%, Decrease damage taken from female units by 30%, Increase one random stat by 20% at end of turn. (I blame lack of sleep and fast typing) Decrease DEF of target unit during an attack by 50%. Iron Knight + Forced Counter + Martial Artist unique that makes your counters stronger + that Fight Mistress evility that makes you avoid counters. What is extremely devastating too for a counter build is taking a unique evility called elemental force, equipping elemental weapons and boosting your elemental resistances to 99. Land the killing blow on the LoC Prinny (that's totally not Pringer X) in … The “Preparation to Intercept” ability will always trigger a counterattack upon defending. When HP is under 10%, increase damage dealt by 5%, Decrease resistances of adjacent units to all elements except star by 30%, Increase damage dealt to shrunk units by 100%, When opponent unit's HP is under 50%, evade attacks at the rate of 50%, Element attacks weaken target's element attacks by 20% (Lasts 3 turns), Increase damage of elemental attacks by uses of element attacks on the map x %, Increase damage dealt by 50% when exploiting target's negative element, Increase damage dealt to weakened units by 100%, Decrease damage taken by 50% when attacked from behind, When enemy units take Geo damage, deal damage equal to 15% of target's HP, Increase star element damage dealt by units by 10% when targeting enemies, Nullify damage taken by ally units from Geo Effects and Geo Chains, When attacking without moving, attack again, Increase equipment effect by 20% when treasure is equipped, When hit with a critical, increase next attack's damage dealt by 100%, Nullify damage dealt that is less than 5% of Max HP, Increase damage dealt to boss units by 50%, Increase damage dealt by 30% when attacking the same unit as the previous turn, Decrease physical attack damage taken by 50%, Increase damage dealt to paralyzed units by 100%, When attacking an unit with a HP under 50%, increase damage dealt by 30%, Decrease damage taken by panels moved x 1% (Max 30%), Increase ATK by units defeated by allies x 10%, Decrease chance of being afflicted with ailments by 50%, Increase fire element Damage dealt by 10%, Increase water element Damage dealt by 10%, Increase wind element Damage dealt by 10%, Increase star element Damage dealt by 10%, 10% chance to inflict poison, sleep, and paralysis when attacking normally, Increase effects of healing magic on self by 25%, Weapon Mastery grade for ATK monster weapon becomes C, Weapon Mastery grade for INT monster weapon becomes C, Increase ATK by 75% when attacking normally, Modify stats of Magichange weapons based on weapon it changed to, You will be able to dual wield with main weapon and sub weapon, Increase stats of Magichange weapons when using Dual Magichange, When you Magichange, add 25% of main weapon's stats to Magichange weapon, When Double Bladed is in effect, apply 100% of the sub weapon's stats, Increase slot amount by 1 when battling in the Chara World, Reduce effects of negative events in the Chara World, When in the Chara World, multiply the status growth rate by 2, but DEF will be 0, Increase the initial turn limit in the Chara World by 5, Increase stats by stage cleared times of the current map x1%, Weapon Mastery grade for fists Mastery becomes B, Weapon Mastery grade for swords becomes B, Weapon Mastery grade for spears becomes B, Weapon Mastery grade for staves becomes B, Weapon Master grade for ATK monster weapons becomes B, Weapon Mastery grade for INT monster weapons becomes B, Increase stats of equipped Magichange weapon by 5%, Nullify evasion increasing effects from an enemy unit's Evility, When defeating quest targets, add 1 to the defeated target amount, When attacking, deal Damage to units between self and target, Increase ATK by 20% on the turn unit is dispatched, Increase Damage dealt by criticals by 100%, but 50% critical will deal 0 Damage, For every Evility cost that is remaining, increase stats by 5%. Increase ATK by # of counter attacks x 25%. The storylines of the games are set in various Netherworlds, populated by demons and the souls of the dead (who serve as Prinnies until they can pay off their sins). Welcome to my first attempt at an FAQ. Defeat Carnage Dark Void at the end of the Land of Carnage quest line (Same as Prinny, the person initiating the killing blow gets the slot), 100% of the damage taken will be deducted from your HL instead (Actually gives you HL based on damage you do), When researching Netherworlds, increase stats by 50%, Recover 10% HP when attacked from behind by adjacent unit, Weapon Mastery grade for swords becomes A, Weapon Mastery grade for spears becomes A, Weapon Mastery grade for staves becomes A, Weapon Mastery grade for ATK monster weapons becomes A, Weapon Mastery grade for INT monster weapons becomes A, Decrease fire resistance for other units on the map by 15%, Decrease water resistance for other units on the map by 15%, Decrease wind resistance for other units on the map by 15%, Increase fire element Damage dealt by 20%, Increase water element Damage dealt by 20%, Increase wind element Damage dealt by 20%, Increase star element Damage dealt by 20%, Increase Damage dealt by magical attack skills by 15%, Increase ATK by 50% during battle, Chara World, and research expeditions, Decrease stats by 10%, but movement type becomes Flying type, Decrease stats by 50%, but increase exp earned by 50%, Increase stats by 50%, but decrease stats by 20% every turn, Increase ATK by 50% when attacking Lucky Boards, Increase recovery effect of Mint Gum by 10,000%, but it won't become ABC gum, When researching Netherworlds, you'll find new Netherworlds easily, When attacking lower level enemy units, remaining HP becomes 1, Increase effects of healing magic on self by 100%, When attacking, increase ATK by 10%, but will not be critical, Decrease all element resistances by 50%, but increase stats by 25%, Increase Damage dealt by physical attack skills by 15%, Obtain HL when defeated by non-ally units, When researching Netherworlds, you'll find rare items easier, Disgaea 5: Alliance of Vengeance Evility List, Decrease Damage taken from adjacent units by 20%, Increase Revenge Gauge gain of ally units on the map by 1%, Increases Damage dealt to male units by 50%, Increase stats by 25% when Killia is on the map. Forced labor is the most common in South Asia, China and Central Africa. Reviewed in Canada on January 16, 2016. Personally I'm not a big fan of srpg game-play, but I found that the dialog was pretty good and it alone has kept me playing. (Max 20 times), Always defends when attacked from the front or side, Reflect element value onto elemental attacks, Increase resistances to all elements except star by 25%, When attacking normally, increase INT by 20% when sword is equipped, When attacking normally, recover 5% of Max SP, Increase resistances of all ally units on the map to all elements except star by 10%, When making a non-element attack, add element of unit's highest resistance, Increase ATK of adjacent ally units by 25%, Increase recovery for ally units within 2 panels by 70%, Decrease DEF of adjacent enemy units by 20%, Increase DEF of ally unit in front by 100%, Increase attack and magic range of adjacent ally units by 1, Increase ATK of adjacent units by 50% if allies fill all adjacent panels, Increase EXP earned when using support magic by 200%, When using support magic, increase one stat that wasn't enhanced by 30%, When using support magic, increase target unit's Revenge Gauge by 10%, The effects of support magic will last 3 more turn(s), Increase stats of the Magichange weapons by 15%, When performing a throw without moving, it will not count as an action, When lifting an enemy, decrease damage taken by 30%, Increase damage dealt by tower attacks and tower skills by 50%, Increases Damage dealt by panels between the unit and target by 15%, 30% chance to acquire equipment from defeated enemy units, If unit is on map when clearing a floor, increase chance of mystery room, Decrease Damage taken from units more than 3 panels away by 50%, When clearing 3 Item World stages, increase the item's level by 1 (Doesn't stack), Increases Damage dealt by targets of the attack by x 10%, SP, INT, & RES Aptitudes increased by 20%, Every 2% of remaining SP increases INT by 1%, When making star element attacks, target enemy's star resistance becomes 0, Increase damage of single target magic attacks by 100%, When attacking adjacent enemies, deal Damage to enemies adjacent to target, HP, ATK, & DEF Aptitudes increased by 20%, Increase damage dealt by criticals by 50%, Decrease damage taken from adjacent units by 50%, Increase stats by 30%, but cannot be lifted, Increase ATK & DEF by 5% when attacking or being attacked. As a new and terrible Overlord named Void Dark seeks to enslave the countless Netherworlds, one young demon has stood to end his reign—Killia. 24 in. Swift Stance (4) Forced Counter (4), Power Shot (2) Fighting Spirit (5 I think), Damage Cut (4 or 5) or Purgatory (4) or Super Guts (4). Null (Transluscent) 2. © 2021 GAMESPOT, A RED VENTURES COMPANY. Made of highly durable polycarbonate, glass and laminate make-ups, our Bullet Block forced entry glazing material is … The biggest totally free game fix & trainer library online for PC Games [https://gamecopyworld.com] One of the more important parts of the game, especially in the late endgame, is the need to power up your equipment. The Cheat Shop also returns, and is 100% available from the get-go of the game. ft. Undercounter Built in Mini Fridge in Stainless Look Home Depot Refrigerator Delivery & Installation This video will walk you through the simple steps you must take in order to ensure a successful delivery and installation of your new Refrigerator from The Home Depot. bows not fists are probably the best weapon for counter builds for their ability to counter ranged attacks. That said if your into … Do I need that 3rd Unique Evility Slot for a Land Decimator Item World set up? ... 2 units with Forced Counter, Secret Recon, and Self-Sacrifice to enable revenge mode. If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. God of War - Ghost of Sparta. 4K Views. Each game stars a primarily new cast, and is … One of the main draws of the Item World is the Innocents that reside in them. Please let me know if you can confirm where in Chara World Geo Heal or Auto Heal comes from. CoolROM.com's game information and ROM (ISO) download page for Makai Senki Disgaea 2 Portable (Japan) (Sony Playstation Portable). 2) Level your Arcadia up to at least level 83. Compare. Iron Knight + Forced Counter + Martial Artist unique that makes your counters stronger + that Fight Mistress evility that makes you avoid counters. Register attack to give subsequent ally units 100% accuracy. [Photo/Xinhua] Officials from northwestern China's Xinjiang Uygur autonomous region have rebutted criticisms on Xinjiang-related issues in Western reports, saying that claims over issues such as so-called "forced labor" and "reeducation camps" are … Egg, When in the pocket Netherworld, you will appear as a Bottlemail, Decrease Max HP by 50%, but increase max SP by 100%, When unit breaks a Treasure chest, unit will be able to move again, Multiply the Hospital's recovery and revival counts by 2, Weapon Mastery grade for INT monster weapons becomes S, Earn 30% of Mana, but Increase ATK by 50%, When level is under 1000, increase EXP earned by 20%, Will not counter attack, but increase stats by 20%, Increase effects healing magic on self by 200%, When in the pocket Netherworld, you will appear as a Luck Board, Increase Bonus when defeating Lucky Boards by 50%, Increase fire element damage dealt by 40%, Increase water element damage dealt by 40%, Increase wind element damage dealt by 40%, Increase star element damage dealt by 40%, Increase Class Proficiency earned by 100%, Permanently increase stats when defeating a boss, Needs translation; obtained from the final quest event in Carnage Mode, Reverse damage dealt to unit from Geo Effects and Geo Chains, Think this is Demon or Demon Lord class, but I missed which one. Rank 3 3 Blasting Fist After attacking with a fist weapon, decrease target unit's DEF by 10%. The latter will always do more damage but you'll have to make sure you are not standing next to an enemy. 1 Class Overview 2 Quotes 3 Personality/Evility 4 Gallery The Martial Artist is one of the initial classes made available from the start. His Tepes Nightmare Override in Disgaea 5 temporarily lets him being his Tyrant form again. Increase Damage dealt by 30% when attacking male units, Increase ATK of male units in assigned squad by 5%, At the beginning of the Stage, after the very first attack, unit can attack again, Increase EXP, Mana & Class Prof gained by Prinnies in assigned squad by 100%, Using sardines, recover 100% HP & SP and increase ATK by 50% (Lasts 3 turns), Increase stats of equipped weapons by 30%, Within 5 panels of Valvatorez, increase stats by panels moved closer x 10%, Increase Stats by 10% when the weather is normal, Decrease stats of adjacent enemy unit in front by 10%, When Valvatorez takes Damage, this unit will take the hit instead, Increase stats of adjacent male ally units by 20%, Increase ATK by 30%, but obtained HL will become 0, Increase the RARE of an item stolen from an enemy unit by 20, Upon defeat, fully heal ally HP, SP and increase stats by 30% (Lasts 3 turns), Increase ATK of specials by 10%, and decrease Damage from specials by 20%, Will be treated like a Prinny. 5: Counter: 2: Crit: 6%: Weapon Mastery Ranks ... being that they're all forced wind and have low damage modifiers. 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